Lighting and Texture WIP Stage Three – UV Unwrap

Posted: February 8, 2011 in lighting, Texturing, WIP

I’m a little late with this one, but we had a blizzard here and it kind of messed a lot of things up. Yeah… that’s my excuse and I’m sticking to it!

This may seem like a step backwards to the unfamiliar, but what is happening here is that I have applied a generic checker texture to the objects to see how the actual texture files will lay on the surface of the mesh. The checker is VERY unforgiving to the eye as far as stretching and warping, so it is one of the best ways to see where there might be some problems. From there, I go in and manipulate the UV’s (mesh map) until the checker pattern looks as good as I can get it. It can be a pain in the butt on irregularly-shaped objects like the chair, but it is a necessary step. There are no checkers on the books in the background because they are small and way in the back. Next on the agenda: Textures!

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