Lighting and Texture WIP Stage Two – Shaders

Posted: January 27, 2011 in lighting, Texturing, WIP

Update on the WIP – more light work, shaders and the like. Played with specularity, reflections, transparency and so on. The next step is to get the textures ready and to map the UVs – while still continuing to tweak the other stuff, of course. Feedback appreciated!

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